Huesforalice Techbloghttp://www.huesforalice.com/techblogOnline Portfolio David Scharfen-enDavid ScharfThu, 01 Jan 1970 01:00:30 +0100http://www.huesforalice.com/images/logo.gifHuesforalice Techbloghttp://www.huesforalice.com/techblognumber crunching with as3 and pixelbender I'm currently working on a project where we want to create an audio synthesis tool similar to max/msp or pd in Flash with AS3. One of the problems, as always, is to try and stop the code from eatinghttp://www.huesforalice.com/project/as3_pixelbenderdscharf@gmx.net (David Scharf)http://www.huesforalice.com/project/47Sun, 30 Nov 2008 00:00:00 +0100jitter shader This is a collection of Jitter shaders for the jit.gl.slab object I created for [Karl Kliem|http://www.dienststelle.de]. We decided to make them available publicly for you to use. These bundles are http://www.huesforalice.com/project/jitter_shaderdscharf@gmx.net (David Scharf)http://www.huesforalice.com/project/48Mon, 10 Nov 2008 00:00:00 +0100The physics of the Adventures of Tinger After releasing the game [The Adventures of Tinger|http://www.adventuresoftinger.com] a week or two ago, I got a few mails by people who were asking how the physics simulation was done in this game.http://www.huesforalice.com/project/box2d_tingerdscharf@gmx.net (David Scharf)http://www.huesforalice.com/project/40Sun, 17 Aug 2008 00:00:00 +0200